Adventures in Proselytizing

Down to the depths of the Dreadhold
and back for beers at the bar

When we last left our brave heroes, they had successfully infiltrated the Dreadhold, and had just entered its smithy. The smith-artificer, and some kind of Cobra construct, attacked, but were prevented from raising the alarm by Teppic’s Silence spell. The battle was quick, ending with the Cobra battered into a pile of bits, and the smith paralysed by Teppic’s Shivering Touch. Little damage was done to the party, though the single point of Con damage Castar sustained during the skirmish would prove a foretaste of things to come.

Grolsch, with a cloak covering his distinctive breastplate, scouted into the cellblock, finding and freeing the prisoner they had been sent to find. Or, one of them. The gnome Thraxis would have to be sought in the mines below the Dreadhold, where prisoners toiled at the dangerous trade of wresting dragonshards from Khyber’s stony grip.

Again Grolsch led the way, infiltrating a group of dwarven guards and gathering valuable intelligence about an attack in which creatures from the depths below had wiped out prisoners and guards, only one of whom escaped to tell the tale. Then, for some unknown reason, the treacherous guards turned on Grolsch, attacking him with their axes. The party sprung into action, and after a brief battle the guards proved ready to surrender. Surrender of a sort, refusing to be bound or disarmed, lest they be slain by creatures from below. Their fear palpable, the guards were left as they were, bound only by their captain’s word of honour, such as is given from dwarf to dwarf, that they would not raise the alarm. Just in case, however, Grolsch drew upon the power of the dragon marking his flesh to place an alarm on the passageway between the mines and the prison above, which would alert him of any movement, whether to or from the prison.

Moving deeper into the mines, the party encountered mummified bodies, dessicated and covered in countless puncture wounds. Not a good sign, but our heroes were not sure what to make of it. In any event, time was pressing as there was no telling how long the captain would be able to stay berthed in Dreadhold before he would be forced to leave. And Thraxis had to be found. Pressing on, deeper into the mines, they were attacked by four bizarre creatures, betentacled and blindingly fast in their movements. The details of the epic struggle that ensued could not possibly be captured here (but look for the special supplement in an upcoming issue!). The creatures’ tactics centred on teaming up to grapple and suck the blood of their chosen victims, focusing on Joharra and Castar, both of whom lost a great deal of blood. Eventually, all of the foul fiends (or were they?) were slain.

A search of the area found bodies, including the corpse of Thraxis, come to his bad end at last, but fortunately still legible, the notes tattooed on his body filling in the gaps left in the journal’s account. The search also turned up four pairs of Boots of Striding and Springing, and signs that the dwarven guard who had recently “escaped” death battling monstrosities from the depths of Kyber had in fact been permitted to escape. Taking the creatures’ heads as evidence, the party sought to warn the guards of the danger that might lurk within the mystery of this guard’s survival, but they appeared to pay no heed. Stopping by the smithy to return the warhammer used to good effect against those fell foes in the depths, Grolsch warned the smith also to be on guard against the lone survivor of the recent incursion from below. But he appeared no more interested in this warning than in the offer of contract work for the party as an artificer. So, with that, the party gladly left the Dreadhold in three waves, borne by Joharra through Flame-knows what strange dimensions to appear aboard ship, along with the prisoner they had saved, and the remains of Thraxis for whom they had arrived too late.

The ship set sail, arriving in Regalport without incident. The notes tattooed on Thraxis’ body pointed once again to Tehaz Sinara, but gave only cryptic clues as to the landmarks that could be used to navigate safely to its shores. A rare chart would be required to make sense of this, and as the party sought clues as to where such a chart could be found, the results of their enquiries all pointed to the Prince. Their next task: to impress, amuse, or intrigue the bored pirate enough that he might share this chart, and with it the secrets of the accursed isle and surrounding seas.

View
Another Letter to the Cardinals

Dearest Cardinals,

I write to report about our adventures in the Principalities. It happened that we need to find a man named (an alchemist) named Thraxis. He has an unsavory reputation but had been to the cursed island of Tehaz Sinara and survived. The Emerald Claw is heading to this island, perhaps looking for some long lost device to use.

However our journeys have brought us into contact with the Seawyvers. Having talked with them, they needed our support to help attack some slavers. It was know that we attacked the Cloudreavers ship “The Laughing Lady” in an attempt to hurt the slavers.

It was then that we began to attack the slavers and Cloudreavers. Having capturedthe ship we were able to move onto the secret slavers layer, which lay in Dreadhold. It appears that Thraxis had been captured by the slavers and was working in the underground mines, we are attempting to extract him so he can lead us to the Emerald Claw. Now we are on our way there and we shall then see where the adventure takes us.

The Flames Loyal Servant

Sir Ossul

View
The Burning House Part 2

So it was that I (Sir Ossul) and Castar had been knocked out by a giant undead squid. It was a very nasty suprise. But thankfully our comrade (and friend) Teppic had decided that it was a good idea to go get some help outside of the burning house.

When he got outside, Grolsh and Joharra had just finished dealing with our former enemies (the Ogre Mages know as the Krullak Brothers). Having convince them to join us for the sum of 10,000 gold pieces, they would now fight for us against the evil of the Emerald Claw. It was quite a triumph of negotiation for Grolsh and Joharra.

It was also fortunate for our party. As we were quite tired and damage after that first combat outside the burning house. The Krullak Brothers said that “Don’t worry, we take care of it.” And well take care of it they did. They transformed themselves into the fop we had captured and a Emerald Claw goon. After that they walked into the room of the giant undead squid and the Necromancer. It was then there was much shouting and large explosions. Not much was left of the squid and the necromancer. That allowed Grolsh and the remaining team to stabilize and heal both myself and Castar.

Once that was done we made out way to a wing of the burning building. And we were then quite surprised by a wonderful display of acrobatics, by some type of monk lady. However graceful she was, she was unable to run and escape the deadliness of one of the Krullak Brothers swords. It simply chopped her in half as Teppic and Joharra gave chase to her. They found the journal of Elian on her. It was then that most of the party decided to escape the building which would catch on fire.

The Krullak Brothers exiting through a window, Grolsh deciding to wander around (and hear the creaking of a building on fire) before leaving. While the rest used Joharras helpful dimension door to escape.

It was then that the party, the Krullak Brothers, and the fop (Arielon, a son of a Sea Baron) joined us on the journey back to the Lahazzar Principalities. It was then that Castar began attempting to decode the journal. It was an interesting read he said. It talked about a journey to the cursed island of Tehaz Sinara. Apparently there are some ruins that the Emerald Claw would be interested in. As well Arielon (after talking with him) perhaps may be interesting in attaining for his crimes.

But also a group of privateers called the Seawyvers are interested in it as well. We are planing on discussing so arrangements with them. And perhaps the Arielon could provide a nice ship for us. That way we can outfit and expedition to this island. No doubt the Emerald Claw will be heading here.

Your Sir Ossul

Addressed to his Excellency Cardinal Fullstead.

View
The Burning House

So it was that the adventuring party was moving onto finding information about the Dragonmarks that appeared on them. They had tracked down infomation about a wizard _______________. We went to go see him via ship through the Lazhaar Principalities.

It was a very enjoyable vacation (in a sense). But it was cut short by the reach __________ library (which contained the books and goodies we were after).

It was unfortunate that the Emerald Claw had gotten there first. They had started to torch the building (and had killed some servants inside). As well they waited for us to come.

As we neared they started to yammer, about “Dropping the Eye of the Dragon” or face the pain of death.

As if the Emerald Claw wanted to let us go anyway. They started to fire crossbow bolts at us.

And so I ran in sword and shield raised ready to do battle once again against the Emerald Claw. A mighty charged felled an evil do-er.

Grolsh was able to annoy many of the enemy with this fiery breath, and his powerful smashing aura.

Castar moved around the field nimbly and was striking at opponents while healing his compatriots.

The battle was going to our advantage (well sort of, we were surrounded). When the leader of the Emerald Claw forces called out for his invisible Ogre Mage to attack us. They blasted us and the Emerald Claw troopers with a fantastically powerful cone of cold.

But it was at this point that Joharra was able to mind lock and Orge Mage and the Emerald Claws dandy and foppish leader. This turned the fight in our favour, for a while, until a SECOND invisible Ogre Mage showed up. And then the fight simply became a battle of who could heal more then who could damage more.

Eventually the second Mage revaled that he and the first mage would leave if we stopped mindlocking him. Joharra believed him and so released the first Ogre Mage.

While Joharra and Grolsh were negotiated terms with these mercenaries. Myself, Castar and Teppic wandered into the burning house. And there we meet _______________ .

It was unfortunate because she then animated a giant dead squid. That was very unfortunate. Although we were able to slay the Karnathi zombies. The squid was to much. It overpowered myself and Castar. Leaving Teppic to go and get help.

It was at this point that I began to have delirious dream (about the Silver Flame and other wonderful things in life), and realizing the continuous disaster that was brought by splitting the party.

View
From the Pen of Teppic to Cardinal Hebert

We had retrieved a scepter and amulet from inside the mummy’s tomb, which Grolsh identified as magical but surprisingly couldn’t actually pin down more than that. Teppic cast Remove Curse on both items just in case, but that didn’t help matters. We made rubbings of alllllllllllll the writings, and Joharra’s crystal searched around for a roof exit that we could use to get out hopefully bypassing the dragons. Sadly none was found. With our writings and two amulets, we dragged the sarcophagus lid back out with us in order to hopefully negotiate with the dragons and offer that as a bargaining chip.

The dragons were reasonable if firm that we shouldn’t take anything from the chamber. We mentioned that we had the amulet (which was disguised as non-magical), and hid the scepter inside of Ossul’s glove, as well as having found the writings. The dragons originally wanted to keep the amulet and censor the writings, but after some negotiation that we should be allowed to keep the amulet they agreed to let us keep… all of the writings. We called it a result and left, although we also gave the dragons the magical spear that Grolsh had been holding on to, upsetting Teppic, but Castar managed to hopefully negotiate some better terms for the other tribes once Grolsh pointed out the Blackscales had been hoarding some of the treasure for their own.

We made it back and were ambushed by an Emerald claw lady and two goons, which made Teppic burst out laughing in overconfidence. He will suffer for that in a bit. She demanded the Dragon’s Eye, and presumably had some big speech that we all prepared to mock. Castar subtly cast Haste on all of us, and Teppic openly began casting Magic Circle Against Evil… at which point he was hit by a lot of arrows. And then people charged in and hit him with swords. And then the lady tried to death touch him. Battle time!

Castar found the archer’s hidden locations (thanks to the Flame the first volley of arrows was terrible) and Teppic used his magical healing to stablize himself a bit, and then Joharra Demoralized and Teppic used Invocation to give us a bonus to hit, and them a massive penalty to hit. After that we managed to not get hit for the rest of the battle, and the Cleric lady along with one of her goons retreated. We took one remaining goon hostage, killed two of the hidden ones and the rest fled.

After some negotiation and information seeking by Castar and Joharra – interrupted by me breaking the prisoner’s arms – we set off for port to meet with Sur’kil. On the way there, Joharra felt an odd burning on her arm… and then rolled up her sleeve to reveal a Dragonmark had just formed there. Then we all felt a similar burn and all gained Dragonmarks. Odd. We turned over our prisoner to Sur’kil, who said he would basically be tortured for information and killed (yay!) and then we gave him the writings, told him what we found, gave him the Scepter and told him about the Dragonmarks.

He was quite pleased with our result, and though not thrilled we didn’t get the amulet thought it wasn’t beyond our reach. We received our leftover wages up to this point (1000GP each), and then a party bonus of 5000GP so we each have 2000 to spend. He also told us a tale of another group of adventurers 1000 years ago who also spontaneously developed Dragonmarks… all but one of whom died within a month. He contracted us to stick around while he went off to investigate something for a few weeks, raising our wages from 500GP a week to 1500 per week, which we obviously said yes to. I specified that in the event of our deaths the money goes to our school so that Grolsh doesn’t kill us in the night.

As for what Dragonmarks manifested, it was said that the last time this happened they were all Aberrant dragonmarks, so I am leaning towards taking an Aberrant mark although we get to choose our Dragonmark, and can select a True one as well (though the race has to match still). Grolsh is leaning towards holding out for a Siberys mark or taking an Aberrant for Tenser’s Floating Disk (at last, a way to carry treasure). Joharra has to take an Aberrant for being a Kalashtar, and I’m leaning towards Aberrant as well for roleplaying (either Produce Flame or Feather Fall because I fall a lot). Castar is thinking Mark of Scribing right now, though I’m obviously pushing for an all Aberrant party.

We’ve got a few days to prepare before setting out to investigate this survivor of the Dragonmark party. I suggest sending most of our earnings back to the school (I retrained into Leadership, which is where our support staff is coming from), and Castar/Joharra will be investigating the writings with Sur’kil. Grolsh thought someone was following him when he went off to do some shopping, but I’m sure that was nothing…

View
Going Back to the Jungle

From Selected Publications from Sir Ossul

… Travelling …

Sometimes that a man will offer you a trip. I would say take! Adventure takes you to wonderful places. When the Silver Flame gives you an opportunity you should take it. That was the case when a gentleman approached me and Teppic and the others in Karnath. He would pay for passage to try and stop the Emerald Claw. Now we could travel and do some good! And it would be another wonderful time in the jungle.

… Working with Natives…

When we reached Q’erra we were able to begin to move through the jungle. It was fortunate that we had been to Xendrik before. The jungles seemed very similar and this time we didn’t have a guide to find the temple we were looking for.

Thankful the Lizardfolk of this area were very friendly. Even giving us tips on the road as to how to avoid the Blackscale and Posiondart lizardmen. This is another example of it paying to be nice to strangers on the road. They are always there to help one. It reminds me of the passages St. Benedikt wrote about the treatment of strangers.

… Mistreatment of Animals…

One should never mistreat any animals. As was evidenced buy my time in Q’errian jungle. It was at this point that we had stumbled upon the oppressors of the previous lizardmen we had meet. The blackscale tribe had been guarding this temple. As well the blakcscale tribe had a small village at the base of the temple. It had been noticed that they were keeping captive a 4 armed ape like creature. It was decided that this ape creature should be released as the blackscales had not taken good care of the animal and had mistreated it. Freeing it would be the just thing to do. We were not surprised when the ape attacked the village and was getting justice for its cruel enslavement.

…. Evil Temples…

I would invite the reader to steel themselves. As many times in their life they will confront evil. Either physically or metaphysically. When confronting evil one must at time be ready to sneak at it (either through a window or through prayer). When confronting it be merciful but strong and quick when it resists, and be ready to retreat back to safety if it is too strong.

And this is what happened when attacking the Blackscale tribe of lizard men. Me, and Teppic and the others slipped in through a side window. Catching a guard unawares. We then fought that guard and his mistreated animal companion. Causing a Blackscale to run to find help.

We then were able to out flank buy using a secret entrance into another part of the temple (if you can find secret ways to work against evil, I would say it is a good thing). It was at this point that things became a little desperate, blackscale lizardfolk who escaped brought reinforcements.

Being cornered as evil sometimes does seems to bring out the best in me. I was able to slice through a dodge and wheel about two enemies. Charging into the leader I was able to again slice into them with a critical hit. Lucky my compatriots were able to block any flanking maneuvers the blackscales attempted.

Sometimes evil must be completely removed. Killing the chieftain of the Blackscales is a way to ensure hopefully that our friendly lizardmen could take over, and perhaps lead to a more peaceful time. Having defeated the blackscales we were able to capture two. Unfortunately the interrogation led to a heated discussion and one of the blackscales were killed. Thankfully Joherra was able to calm everyone down. Eventually we were able to get some information through polite conversation, who this tribe was and what this temple was for.

It was unfortunate but as we attempted to stay the night patrols of blackscales returned and were looking to find out what had occured. Having felt tired we decided to move down a well. Moving down a well we found can have interesting consequences.

…On Negotiations…

Sometimes we have to make a deal with evil. Or a truce. This is a difficult thing to accept as a paladin sometimes. But saving lives it is sometimes necessary to make that deal. Take for example the time Q’earra, when in that jungle. There we meet two black dragoons (they were brothers). Now it had turned out that a great ancestor dragon had fought and guarded the gates here against demons. Now we had the larger dragon ‘Brain Locked’ and were closing in on the acid spitting younger one. Now what could have happened is many deaths from either party.

However Grolsch was quick thinking, and asked for a truce. The larger dragon , knew it would be a difficult fight. It was agreed that would be for the best for everyone to calm down. The dragon agreed, it was then decided that we would have to leave.

It was another bonus for Grolsch as he failed to realize that their was a wall in this room. It appears there was some enchantment on that wall that protected it against those with dragon blood. This then allowed the party to go deeper into the caver, and having already made an agreement that anything we took was ours, in hindsight the negotiations were excellent. We could go fight some evil, and gained loot, and we didn’t have to fight two dragons and weaken ourselves

View
Start of the Journey to the Jungle
From the private journals of Pilgrim Teppic, as translated and decyphered from Old Thranish

From the private journals of Pilgrim Teppic, as translated and decyphered from Old Thranish

A conscience is an interesting thing. You can make all the decisions for all the right reasons, watch as they spiral out of your control and eternally question whether or not they were correct. Likewise you can decide on a whim to follow a course of action and never doubt the path that you are on, and be perfectly happy no matter the outcome. No matter how tempting it is to abandon responsibility for one’s actions to fate, is it not our responsibility to give pause and reflection to what has led us to every moment, so that we may grow and better ourselves?

I think of the Creation Pattern, and of turning it over to the Silver Flame. I don’t know how I expected it to go, but an assault on a Kharnathi Warlord’s manor was not among them, nor was the death of attending servants. Perhaps they were wicked beings, or perhaps they were virtuous and made the best of their situation, but ultimately they did die outside of my sight and knowledge, but not my responsibility.

I have unburdened myself to Scimitar, and accepted that I did violate the terms of the contract that we had established. Nonetheless, I feel that to turn over the Pattern to her and her leader would just lead to what could be another war so soon after the conclusion of the last. and a potential backlash against her entire race. She has threatened to reveal my role to Warlord Kottkamp, but Joharra and I will nonetheless continue to petition Cardinal Fullstead to allow all Warforged the opportunity to create new members of their race at the Flamekeep. Perhaps it is an impossible, naive dream, but it is one that we will continue to pursue.

I wish I could adopt the ease and comfort with which my companions face these situations. Grolche seems naught but disgruntled that we gave away the Creation Pattern without compensation. Castar seems disappointed that I had not taken him nor any of my companions into my confidence. Joharra seems calm and relaxed, trusting in all of us as ever. Ossul is… welll… he acts as independently and recklessly as I do ,but perhaps with a certain clarity of purpose as well.

Lady Sharel is fully aware of what has happened, and has promised to take care of the consequences, apparently due to some personal relationship with Ossul. She has suggested that while she deals with these issues, we seek out the Emerald Claw by investigating their agent who had infiltrated Kottkamp’s escape. Even now my companions make purchases for the trip, where we will investigate the false life of this agent of the Claw, and determine what their overarching goal is.

View
Our friend the Creation Pattern, out of our hands to stay?
Out of the frying pan....

When we left our brave heroes Teppic was outside, Grolsch and Castar were with the helpful anti-vampire squad that had come by, as was Joharra, and Sir Ossul was waking from sleep, as our two new friends charged into his room while their silvery hounds grappled our friend Scimitar. From that point, Joharra got into the grapple with her telekinetic not-hurting-you-but-grappling/tripping/disarming/bull-rushing powers. Castar eventually joined in taking an ineffectual swing ad one of the hounds. The warforged guy from Thrane, having gone through some other packs eventually found the haversack which helpfully provided what he was looking for. The caster-guy called the hounds in and cast what turned out to be fly on the four of them. The warforged guy Kool-Aid-Man-ed out the window/wall flying away, Castar and Grolsch tried to block the gap to keep the others from escaping, which resulted in Grolsch getting team-bull-rushed out and falling to the ground as the silver-flaming-hounds took off and made space for the caster. Joharra managed to dispel the warforged guy’s flight but wasn’t able to telekinetically grab the pattern (so close: got it out of his grasp but the caster was able to swoop down a bit and grab it before it fell to the ground). They flew off with Scimitar, Grolsch, Sir Ossul, and Joharra in hot pursuit on the ground, but ultimately escaped into the dark and overcast night.

Meanwhile, back at the house, Castar surveyed the crime scene and determined the most glaringly problematic clue to what really happened was Teppic and got him to go be someplace else to think about what he had done. Later, Scimitar would go looking for him so he’s currently in a “Scimitar’s Teppic” state like Schrodinger’s cat, existing simultaneously, in our frame of reference, both intact and brutally murdered at the same time. We’ll see how that works out. Hopefully, you know, the former. Anyway, we managed to convince the Karnathis at the house that it might have been the Emerald Claw again. Unfortunately, Sir Ossul shared the truth with his lady friend over breakfast. Castar overheard along with her promise that she’ll make sure Ossul is protected from harm, but wasn’t confident that’ll hold for the rest of us, or for Ossul for that matter – her sincerity’s not in doubt, just her actual power. It’s also possible we’d have been found out anyway, since there’s an investigation being undertaken by the Karnathi authorities with the aid of House Tharashk.

We left after breakfast, investigated the dead Emerald Claw guy’s apartment which was a really good fake-identity-apartment, and stole some things we might be able to use to try to track somebody connected with it. Most importantly, we found a message receipt. Epic role-playing by Joharra as the woman-been-wronged-by-her-no-good-bf, ably supported by Sir Ossul as the avenging brother and Grolsch as the innocent but kindly bystander traced the message by eventually sneaking the psycrystal in to watch over the nice House Sivis lady’s shoulder when she looked up the info at Grolsch’s suggestion, just to check in case the recipient was a man or maybe work-related or something innocent like that. The ruse got the information we needed pointing us to a candle shop in Korth. Off we go….

View
It All Comes Back to Bite You
Because We've Lost Control of the Situation

Party discussed plans with Scimitar, who allowed them one more day before things would likely become…unpleasant. She stayed in the same room as Ossul.

Teppic healed ability damage, then corresponded with Fullstead, who assured the party that the Creation Pattern situation would be resolved that evening.

Shopping ensued, as well as meditation and discussion with Scimitar.

The guy from the attack on Kottkamp’s was interrogated.

When they returned, Grolsh and Castar hung out in the servant’s hall. Joherra went to study in the library.

Teppic recieved a message telling him that Fullstead’s party had arrived, asking him to let them in to the building. He did, and they ran into the party shortly thereafter. The Flame guys rushed up to the party’s rooms in the mansion. Scimitar, having heard, was waiting. The session concluded with the hounds grappling Scimitar, and the two Thrane guys having run into Ossul’s room, presumably to retrieve the Creation Pattern.

View
But He Seemed So Reasonable!
Wherein the party experiences a spectacular return to form when dinner is ruined.

The party had a quick consultation before Bartok arrived. They settled on the solution of having a seat and delicious Karrnathi dark beer ready for him when he arrived. Upon his arrival, Bartok explained that Kottkamp had been suspicious of the party’s intentions after they questioned him about his daughter Sharel, but Bartok had vouched for the party’s integrity. Thanks to Bartok, Kottkamp was successfully convinced the group intended no threat, blackmail or espionage. To make up for his earlier brusque manner, Kottkamp had asked Bartok to invite the party to dinner. Though Scimitar was not happy, the party agreed to attend dinner at Kottkamp’s home that evening.

The dinner started out great, with a very accommodating servant taking drink orders. However, the party only managed to reach the soup course before it degenerated. The party realized that they and Bartok and Kottkamp had been poisoned. The only exception was Grolsh, who of course did not notice as years of eating under-Sharn kebabs and Shawarmas had left him immune to any poison conceivable.

Bartok immediately burst out of the room to seek help for Kottkamp, who was unluckily stricken badly, and also probably to brutally murder those responsible. Grolsh followed, but didn’t get far before finding Bartok engaged in a fighting withdrawal against the servant, a man with a neat beard and chainmail, and no less than six vampiric creatures. dnd_vampireSpawn.jpg
The party leapt into action to defend Kottkamp and fight off the creatures. However, the battle was not truly joined until the servant shouted for the creatures to “kill everyone and take the bag!” At that point one might say he lost his head.

Two of the creatures each seized one of the party’s packs. One escaped by turning into mist, and to Grolsh’s disappointment they got away with his stuff instead of the priceless artifact! The other spawn was stopped by the valiant efforts of Ossul and Jaheara, in a series of repeated snatchings worthy of accompaniment by the Benny Hill theme. Meanwhile Bartok, Grolsh and Teppic saw off the rest of the beasts.

Realizing the plan had failed, the mailed attacker attempted to flee, but was stopped by the combined efforts of the party and Bartok. He was taken into custody.

The evening wrapped up with Kottkamp’s offer of an alliance, quoting the Karrnathi adage “You can break a single arrow, but not ten in a bunch.” The party accepted, but there were some misgivings as they still had not resolved the problem of the creation pattern. It now remains to be seen exactly what the party will do next, but it is unlikely that they’ll be catching their morning train!

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.