Adventures in Proselytizing

A Quick Guide to Vampirespotting
How to tell the difference between real and fake vampires.

With the defeat of Lucan Stellos, the Adventurers were left in the Chamber of Ascension, armed with Joharra’s knowledge that they had only an hour to track down the vampire before he regenerated to plague them again, they set out to find a way to the vampire’s hidden coffin. Beginning in the Chamber, they opened up the six sarcophagi present to ensure that the vampire had not somehow snuck into one of them under their watch. Finding them empty, Grolsh Ramstein remained behind to ensure that the chamber and the stairs down into the temple had no hidden passageways. The remaining four moved deeper into the basement to seek out a crypt or other lair in which the vampire could hide.

The first room found appeared to be a statue garden containing various goblins and hobgoblins as if in conversation. An initial survey by Castar Sil’s identified a section at the back of the room had collapsed creating a small tunnel. Despite no obvious danger, Teppic felt nervous about entering this room when there were still areas of the temple left to explore, and there were no obvious coffins where the vampire might be hiding. Castar went off to check the lower level while Joharra’s psicrystal scouted out the gap in the wall, reporting back that though a tight fit, people could fit in there.

The bottom level contained an entry chamber with a mysterious, beating drum that was identified as symbolizing guardianship over presumably the next room. Although Castar Sil did not find any traps leading into the room, it seems the key lay with the beat itself, which the party did not do, causing water to come rushing into the chamber. While Teppic attempted to force the door at the other end, Grolsh and Castar collectively disabled the “drum”, causing the water to start to drain and resealed the gap through which the water was flowing, effectively saving the party from drowning.

The door itself proved stuck fast through centuries of neglect as the temple slowly sank into its lake. Bemoaning the lack of foresight shown by goblin craftsmen, Grolsh and Castar both assisted Sir Ossul Tarravan to force the door open, a nigh-herculean feat by the Paladin which revealed a burial chamber containing 25 coffins, any one of which could hold the vampire. Grolsh and Ossul both attempted to ferret the creature by detecting magic and evil respectively. After clearing most of the room, they were alerted by the Psicrystal that company was coming down the temple after them.

Setting up a defensive perimter, the rest of the checking was left to Grolsh, while the remainder prepared to defend the entrance. Entering the drumming chamber was a man holding a female cleric of the Silver Flame hostage. Claiming to have been sent by Cardinal Hebert in response to their Sending, she had been captured and was apparently held hostage. However their body language was not consistent with a “hostage” dynamic, and Teppic fired a warning arrow to try and keep them out. Ultimately, just as Grolsh managed to find the coffin where Lucan had secreted himself, the opposing force entered and the battle was joined.

Two Karnath skeletons accompanied by two men presumably in the employ of the Emerald Claw entered, along with their hostage and the unknown woman who the party had previously met in the Mournland. Two skeletons and one of the goons quickly took up positions by Teppic to incapacitate him, while the others moved towards Ossul. The woman fired magic missiles at Joharra, who responded by shutting down the woman’s mind for the entirety of the combat. It was at this point that the “hostage” revealed herself to be the insidious cleric Garrow who dramatically announced the Party’s doom, cursing Ossul and laughing maniacally. His reveal was undercut by mocking, ridicule, and a sword in the face from Ossul.

Grolsh meanwhile quickly and resolutely drove a stake into Lucan’s chest and moved in to assist with his dragon-blessed powers of fire. Teppic held on defensively until support could arrive, and Castar and Ossul quickly managed to incapcitate the attackers on the other side of the room. Denied the spellcasting support of the unknown mage, the two Emerald Claw soldiers quickly fell to the party, and Garrow ordered a retreat, summoning up some mist and then fleeing himself. One skeleton accompanied him in his flight, while the other remained to block the door. After destroying the skeleton, Ossul, Castar and Teppic all raced after the evil cleric as well as the wizard who had presumably been moved a Joharra suddenly lost her contact with the woman’s mind.

Pursuing them outside, sadly the party did not arrive in time before Garrow managed to curse their name and swear revenge the next time they met. His swearing was interrupted by a volley of arrows that, although just falling short of slaying him, certainly swung the pithy “last word” back to the party and he quickly – and more importantly SILENTLY- fled into the pre-dawn light. Grolsh and Joharra remained behind to ensure that Lucan was contained, and Joharra tapped into her Psionic powers to assure Grolsh that his handling of the situation was completely correct, and Lucan would be incapacitated until the stake was removed. Grolsh managed to resist compulsions from the sword they were sent to claim, and has secured it from Lucan’s body as well.

Though the Emerald Claw continues to plague them, the party has recovered both the body of the vampire and the sword they were sent to retrieve, they now face the challenge of returning the vampire’s body to Sharn, as well as resting and healing injuries inside this temple.

Thranish Walking Tours
Wherein the party acts totally normal, and is lulled into a false sense of security.

Having secured the damage caused by the attack on the other Lightning Rail car, Castar and Ossul managed to locate odd pieces of technology in one of the dead Halfling raiders. First locating a Dwarven tradesmith, they learned that this did not belong in any simple machine but was likely created by an Artificer. Locating one aboard the Rail, they discovered that this component they discovered likely came from the shoulder of a Warforged who may have been travelling with the Halfling raiders – as no Warforged were reported as missing or killed on the train. Intrigued by this new clue, Castar immediately began scheming up the greatest investigative scoop of his life to date! Unfortunately, this got them no closer to their goal of hunting down Lukan Stellos.

Tending to the injured passengers, Teppic managed to stabilize the worst injured and bring them up and around, while Grolsh proved that there is nothing that a group of rushing around humans can do that a Dwarf favoured by the dragons who is idly strolling by injured people can’t do better. With the survivors all healed and recovered, they confirmed that a wolf was sighted heading towards a nearby ziggurat, and that none had seen a man matching the description of Lukan since the attack. Making awkward and unconvincing excuses, Teppic informed the conductor that they would not be rejoining the lightning rail and would be staying behind to look for their “friend” who may have “taken shelter” in the Ziggurat. Also he assured the other passengers that they were not affiliated with the attackers and had everyone’s best interests at heart, and attempted to buy some tents in case they had to camp out on the way back to Vathirond following this excursion. Fortunately, Joharra managed to be safely away from his awkward negotiations and acquired her own tent from a travelling Halfling trapper.

Setting off for the Ziggurat, it was early evening when the party finally reached the shores, and they managed to catch a glimpse of Lukan inside the temple, fading away as if taunting them to come in. The temple itself was surrounded by a shallow pool of water which would not ordinarily pose a problem to anyone who does not regularly wear 50 pounds of metal. However, just to be safe and to prevent drowning, Joharra supervised the group into building a raft to safely cross the lake. Depsite fear of there being underwater monsters, nothing accosted them as they went across. All of the monsters were inside.

In the first chamber they entered were a row of pillars on one of which was perched an otherwise unassuming cloak, and an unidentifiable moan. After entering, the moan increased to a point where both Castar and Grolsh were entranced by the sound, and the cloak was revealed to be some sort of flying, manta-ray like creature that used magic to confound its true location. Teppic managed to free Grolsh from the paralysis, and Joharra dispelled the illusion cast by the cloak creature, but Grlosh fell victim to panic from the sound and fled the chamber. Ossul went to chase him down to ensure no further harm befell him during the flight. However, with the party now split, the Cloak-creature envelopped Joharra and began biting her. Eventually, the party managed to pry the cloak creature off, and Ossul eventually pinned it to the ground where the majority of the attacks hit the creature rather than Ossul. Heavily beaten, the Cloak creature fled the temple, not having killed anyone but certainly leaving them uncertain as to what else may be inside.

The next chamber contained frescos of demons, and an altar with a narrow slit carved into it, along with thick chains securing the altar to the ceiling. Teppic identified this as reminiscent of an offerings altar, but was sufficiently disturbed by the imagery to advocate staying away from the altar. Unfortunately the mention of “offerings” led Grolsh and Castar to investigate the altar to make sure that they were not passing up any nice treasure. Grolsh found a small drawer in the altar that was trapped. Castar attempted to disarm the trap, and after regailing everyone with how they would fall to their deaths if the trap was triggered, managed to disarm it. However the drawer itself was empty, and they continued to the next room.

Having initially mistaken the altar chamber for where sacrifices were performed, they were somewhat satisfied to find that the NEXT room was the sacrifical chamber. They also found the minotaur zombie who was in charge of sacrifices, whom the party engaged in combat. Using several of the spells and smite attempts they were saving for Lukan, they swiftly disposed of the minotaur, with Ossul scoring a particularly impressive decapitation that finished the creature off. The next room held a mass of writhing centipedes that swarmed over Teppic, but was no match for a dwarf that breathed fire and then used brutal cunning to trick the centipedes into biting him and having his Dragon-granted fire shield destroy them.

The chamber at the very top of the chamber held Lukan, who seemed more passive and subdued than in previous encounters. Stating his goal was to have the party either kill him, or be killed by him, he suddenly leaped into action striking at Teppic to incapacitate the divine magics he wielded. Draining the Favored Souls connection and spells, he remained above the reach of most of the party and harassed them through running along the walls and striking at them. Castar also missed with his prepared spell, and the vampire appeared like he would be able to pick them off one-by-one. Summoning up lesser spells, and using a magic summoned whip to first weaken the vampire, both Teppic and Castar waited for Ossul to channel the last of his power into a powerful Smite against the vampire, and then they both channeled their energy into a series of powerful strikes that proved sufficient to slay the vampire. With Lukan dissolving into mist, Joharra realised that he would have to reach a coffin to regenerate or be destroyed for good. However the mist went elsewhere in the temple, and the weakened party had an hour to hunt him down until he would heal, and in their current state they were not prepared for another encounter with the powerful creature.

Origins of the Party
A look into the past


Less than two years after the conclusion of the Last War, five travelers come together in the city of Sharn, to begin a journey that will take some of them farther than they could imagine…


Leaving the the Red Dragon Inn after an enlightening interview with Joharra, Castar Sil and his Dwarvish drinking companion Grolche was attempting to escort her back to Morgrave University when they were caught in a furious rain squall. Hurrying to the nearby bridge, they rushed back to the Red Dragon’s Inn. Meanwhile, the Cyre refugee Cara Flameblade and her travelling companion Erthys Fiedlerson were just coming from the Inn after a rather unpleasant meal. Both parties independently converged on the bridge when they witnessed a cloaked figure standing over a crumpled body.

Rushing to their side, they discovered a slain Morgrave University scholar named Bonal Geldem. Further attempts to investigate the scene were hampered by the return of the assassin, a mysterious Warforged who instantly set herself upon the party. Despite being outnumbered 5 to 1, Cutter made an impressively strong showing for herself as befits the Lord of Blades’ best agent. However, the adventurer’s raw numbers eventually brought her down, and she fell to the party’s defense.

The ruckus in this otherwise quiet region of the city drew the attention of the City Watch. Sergent Dolom, although initially suspicious of the party, the skilled diplomacy of both Castar and Erthys was convincing enough that they were cleared of all suspicion after a short stay in the local cells, they were free to go. They were left with a mysterious letter to visit The Broken Anvil where the truth of the previous night’s events would become clear.

Visiting the tavern, the adventurers learned that the murdered scholar was working for Lady Elaydren d’Vown of House Cannith. She had hired Geldem to research and translate an ancient journal that spoke of a lost House Cannith forge hidden somewhere under Sharn. Despite the journal previously being empty, once in Lady d’Vown’s hands it quickly became filled with writings and drawings. Offering a hefty reward, she bade the adventurers to go to this Forge and recover the heirloom. Accepting out of curiosity, a lust for treasure, a thirst for adventure, a desire of knowledge or a chance to gain favour with a noble house, the party all agreed to head in search of this relic.

Before heading underground, Castar and Grolche decided to investigate the Rat Market for supplies and information. Finding a small goblin named Skakan managing a stall of eclectic merchandise, Grolche paid the exorbitant prices being sure to flash the money that he carried to lure the goblin into a cooperative attitude. Agreeing to act as a guide in the sewers below, Skakan led them into the sewers on their way to the lost Cannith Forge.

Unfortunately while on their way there, they were beset by Dagger, the Lord of Blades’ best agent! Having hired two Shifters to ambush the party, the initial attack was thwarted by the keen and paranoid eyes of the pary’s Bard, who was not sulking because the party did not enjoy his ode composing their near-total defeat at the hands of one attacker on the bridge. Rallying magnificently, the ambushers were defeated, but not before releasing a small flying construct into the air that went off in the direction of the surface.

Realising that their journey into the sewer may now be known by someone above, they pressed on in a hurry to discover the secrets of the lost forge, and the artifact lurking in its heart.

Selected Reading from "The Silver Argument: A First Hand Account of Moral Ambiguities and Necessities"

Selected Reading from “The Silver Argument Volume One: A First Hand Account of Moral Ambiguities and Necessities”

The Paladin and the Carpenter

I invite the reader to my next section concerning my parable involving the Paladin and the carpenter. In this our fool-hardy paladin move to the carpenter looking for a coffin. He engages the carpenter in a battle of ‘wits’. Of course the Paladin dose not wish to alarm the carpenter about the vampire he is hunting, so he engages in some idiotic lying to the carpenter. Now is what he is doing right? Well consider the writings and sayings of Philosopher of the Flame Hildebert ….

On Guarding the Lightning Rail

Mis-communication can often happen in all lives. It has happened many a times when adventuring. I lift this example for the reader for my own life. One night after a Rampartide celebration me and my cohorts and fellow Pilgrim Teppic (a Favored of the Flame). It was misunderstood by me (I have never been know of my intellect) that I was to guard the Lightning Rail in case a man of great evil we were chasing attempted to escape during the night. Never mind that no train was coming, I went without consulting my companions as to the watch order. It caused great frustration and confusion as they were guarding one of the evil mans companions, and did not have time for my dilly-daddling. Needless to say my recklessness could have been fatal to me or my companions, but praise the Flame it was not, it was simply a funny argument between my adventuring troupe. But the point is this communication is important, not having it can be fatal. Consider further teachings from Listening to the Silence by Brother Jellicoe …..

….. but many would ask, “What of those bonds we have made with others?”. Well my friend Teppic would and did put forward an honorable attempt to show and guide people to the truth. At one point having captured a evil companion, who herself was not evil. She had in some sense deluded herself into believing that her Vampire companion was still ‘himself’. Without delving into the nature of the soul (see suggest reading list at the end of Chapter 17:The Soul, and that Chapter itself), it was clear that he was pursuing an evil agenda; dominating innocent people, killing innocents. Teppic attempted to explain how her brother originally would not do these things and had changed on a fundamental level. Now she could not bear this her attachment was such with simply the physical looks of her brother. These attachments are deep and hard to overcome ….

…. and it was at this point that our train finally reached the train that had been attacked. It was a strange twist of fate that we had not boarded the earlier train. Although I had wished we had boarded it. We came up what was left of what had been attacking half-lings on teradactyls, it was here that the party saw the Ancient Ziggurat temple.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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